# Palm Island App Testing
Here you can find info on the latest progress and known issues for the Palm Island App.
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## Playtest instructions
### Playtester Email
In the settings menu you can add your email to help us track your playtests and your feedback. This is helpful to give you credit for your playtests but also incase we need to respond to your feedback or need to contact you for some reason. Using your discord name would be fine too so long as we can connect your data to you. Please use the same email or id for all your test to help with consistency.
### Playtester Reporting
All Playtest reports happen automatically within the game once you finish a game. Please let us know about any issues you are having or any improvements you would like to see. You can use the "Report Feedback" button in the settings menu to send us a message, it will include your email from the settings menu in case clarification or followup is needed.
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## Known Issues
Here is a list of issues we know about and are working on.
### Playtester only features
Some features will be removed on launch. So adjustments to them are only needed if they are getting in the way of a proper playtest. Here is a list.
1. The welcome playtester message.
1. The "Report Feedback Button"
1. The "All Feats (testing)" Option in the settings menu.
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## Changle Log
### 1.0.1
First test release.
1. Added Playtester feedback panel
2. Added Playtester game reporting for analytics.
3. Payment validation fix. Payments that use an "or" (/) would be satisfied with one of the requirements but a player could pay more than one overpaying and giving a leak for willful discards.
### 1.0.2
Visual updates to the menu with shadows and updated textures.
1. Added new textures across all menus.
2. increased what is included in the switches for turning off vfx and animations for slower phones.
3. updated ui layouts for consistency between landscape and portrait views
4. fixed animation bugs and improved seams between scenes.
5. payment validation fix. Fix bug where you could pay with more cards than you needed to. If you have a payment that requires 2 wood you could pay with a card with one wood and another with 2 wood. It recognized the cards as just needing 1 of the types of resources.
### 1.0.3
1. Updated score font in end game screen and high scores on font screen.
2. update feat section icon to highlight once unlocked.
3. fixed tutorial text from cutting off on some boxes.
4. Performance Adjustments to textures, make all textures multiple of 4. Set android colorspace override to ASTC 6×6 and add mipmapping for icons.
5. Reduced background texture sizes.
6. added card level item culling, hiding icons, text, and textures on cards that are buried from view.
### 1.0.4
1. Added 1st time intro to Feats message.
2. Add a more robust safe area with device.cutouts for devices with onscreen cameras.
3. Fixed visual culling error when the last card in the deck is upgraded.
1. Update analytics reporting to include device information.
### 1.0.5
1. Fixed round end undo animations so that they reverse nicely.
2. Fixed payment icons visual culling before animations complete.
### 1.0.6
1. Added soft release of 'Rhythm and Tradition Mini-Expansion"
2. Adjusted Feats achieved end game section.
3. Added publisher announcement section to main menu for time released announcements.
### 1.0.7
1. Full release of 'Rhythm and Tradition Mini-Expansion"
2. Adjusted selected Feats display in feats menu
### 1.0.8
1. Fixed Mark of balance feat card back wrong texture.
2. Added a pre-game menu and split out the feet start game functionality into the pregame menu so the feet screen can be a progress only screen where the pre-game screen gives you the options for setting up a game
### 1.0.9
1. Fixed Menu and announcement positioning issues with landscape view.
2. Updated announcement so that clicking on image or text follows the link as well.
3. Updated help text for feat screen and added help text to the new game screen.
4. Updated tutorial messages to include icons and make messaging more clear. Also increased the glow on highlighted buttons.
5. Updated fonts and wording as well as specific callout for clicking the second card in the deck as it is a point of confusion for new player.
6. When you earn a single feat at the end of a round, icon size was increased.
7. Feedback message panel was being covered by the keyboard. It now reacts to the keyboards presence.
8. Fixed shadow showing when a card was stored behind the round tracker
9. Fixed bug where if you went to the tutorial through the menu before hitting play the next time you hit play it thinks you did not do the tutorial.
10. Moved tester options to its own popup menu to separate it from the normal setting menu.
11. Added options for displaying round count and tracking vp in game.
12. Increased movement of cards when selected, made selected stored resources animate up rather then right and increase the glow around all selected card edges.
13. Changed discard icon to be an action rather then look like a cancel button.
14. Changed force discard icons to match the negative feel of discarding a resource.
15. Fix error with cards that use "or" "/" resources where it would not allow you to spend in certian configurations.
### 1.1.0
1. Added new language support for English, French, German, Spanish, Dutch, Greek, Hungarian, Italian, Portuguese, Ukrainian. All but english are in testing needing approval by native speakers.
2. Round progress and point tracker are now on by default and hidden on the end game report screen.
3. Vision Stone can now be used on all cards including other feats
### 1.1.1
1. Added new language support for Chinese (Traditional), and Japanese. All but english are in testing needing approval by native speakers.
2. Added language specific messaging to the bottom section of the main menu.
3. Fixed text sizing issue in the tutorial for some languages
4. Fixed missing font glyphs for language specific characters in message text.
### 1.1.2
1. Add language specific message support from json
2. Made the Expansion and Standard scoring and unlocks seperate. (This did cause previously stored scores to be wiped.)
3. Added support to store offline reports and feedback to be sent once an internet connection is restored.